Originally Posted by Blizzard Entertainment
Blood - Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
Frost - Increases all frost damage done by 20%. Damage increased further by mastery rating.
Unholy - Increases the damage done by your diseases by 20%. Damage increased further by ...more»
Originally Posted by Kalgan (Source)
Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):
Master of Elements: now 2 ranks at 15/30%
Improved Fire Blast: moved from tier 2
Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the ...more»
We're fine with totem health given how easy totems are to replace. We also think it's fine to have to (sometimes) choose between a buff totem and a non-buff totem given how many different things a shaman can do.
However, we are going to increase buff totem range (and possibly other totem range) and we have figured out a way to ...more»
We buffed Thunder Clap to make up for the loss of the Imp TClap talent. We buffed Shockwave just because it got caught up in the big AE nerf, but it's really not an AE on the level of Hurricane / Blizzard. We buffed Devastate because we realized we had forgotten to compensate it for reducing the number of Sunder ...more»
By Luke Plunkett
If you play World of Warcraft, or still play Starcraft or Diablo online, don't watch this. You'll learn nothing. But for the hordes of people signing up to Blizzard's online service for the first time today, this is most helpful.
It's a beginner's guide to Battle.net, the online authentication, matchmaking and social service that runs (and protects) Blizzard's games for the ...more»
by Luke Plunkett @ Kotaku
While we toil away on an actual Starcraft II review - which I won't be writing - let's pass the time with some quick, dirty singleplayer impressions. Which I will be writing.
So, yes, this isn't a review. Don't go asking why I'm not talking about this, or that, or why I said this and not that. ...more»
by Stephen Totilo @ Kotaku
Should you play as Terran, Protoss or Zerg in StarCraft II's multiplayer? Good thing there are experts who can break down the options...
StarCraft II player Duban has a great guide over at the official StarCraft II forums that begins with some welcome advice about which army to command.
First, his warning: "you shouldn't pick Terran because they ...more»
by Allen Cook
StarCraft 2: Wings of Liberty isn't just traditional, it's a tradition.
If any other company but Blizzard had simply put new graphics over the same old interface, it would have resulted in an interesting novelty at best. But within moments of putting my hands on StarCraft 2 during the open beta, it was clear this was no mere novelty. It's been ...more»
StarCraft II: Wings of Liberty's lava-filled planet of Redstone III has a hidden secret, a guest appearance from another Blizzard-created game.
Nestled at the far edge of the map is the Lord of Terror, Diablo, stranded on an island and surrounded by molten lava. (So that's why they call it the Devil's Playground...) He's unclickable, meaning that you can't sic your ...more»
Endgame rogues will not be balanced around 100% uptime for Recuperate. We do think rogues will use it however. If mana matters a little more, then keeping yourself alive a little more will matter. We're not fans of the (sadly widespread) belief that keeping the group alive is solely the responsibility of the healers and that dps should do everything ...more»