Yes, and no. Having a design that isn't trivially easy to model can be a good thing, because it promotes experimentation and discussion instead of just being a solved problem. I have seen a lot of theoretical discussion about how a simple talent like Incite works, and that's the kind of thing that keeps the theorycrafting portion of the community ...more»
We felt that for the high-end Lich King PvE warrior that rage was largely irrelevant. You could hit whatever buttons you wanted to when they were off cooldown. If you put electrical tape over that red bar, your gameplay wouldn't change much.
In Cataclysm, we want rage to matter. We want you to have the gameplay of managing a limited resource. ...more»
The actual explanation is that haste (in Cataclysm) gives melee more resources, and all of our melee (though Ret still the least) can often do more when they have more resources. To use your warlock comparison, the lock can cast faster (i.e. "do more") with more haste. Warriors already have that, because haste gives them more rage, which lets them ...more»
I don't think that's it. We just like the design (of rage capping at 100). Usually when players want deeper pools, they are asking for more slush room so that they don't waste resources if they unexpectedly get more than they could handle or didn't get to spend it as efficiently as they anticipated. But that's part of the challenge ...more»
Actually, it's already substantially easier to hit a higher level player in PvP than it is to hit an NPC of the equivalent level; though perhaps not to the extent you had in mind. On the same token, PvP is only really intended to be a reasonable challenge between characters that are within a few levels of each other.
Gaining levels ...more»
The intent was that with the new PW:Barrier and a very strong Prayer of Healing, Disc would be good at group healing, and buffing Grace would make sure they can deliver the throughput on a single target, since they can't layer as many multiple spells on the same target the way a druid can.
We're still looking at priest base heals ...more»
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.
Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have ...more»
A lot of the concerns about diseaseless Blood play make a few assumptions:
-- Someone else is providing the tanking debuffs (presumably without a major dps hit).
-- You can AE tank fine without diseases.
-- You won't use Outbreak.
-- Your threat generation will be fine without diseases (or at least the trade off will be worth it).
Those are all risks, but I ...more»
We made a couple of fixes to make Kill Command more usable. The pet will no longer check for range or facing since there is already a check in place when the hunter tries to use the ability. This should make Kill Command feel less laggy and should never burn the cooldown or Focus without executing the attack. See how ...more»
You are missing the point of that quote. It is not "players shouldn't have choices," as many of you are inferring. It's that "there should be more thought on the part of the designers for how various abilities are supposed to be used and those roles should be more apparent to players."
There has never really been a time in the ...more»