They are just numbers. Automobiles used to cost hundreds of dollars a few generations ago and now they cost tens of thousands of dollars. But most everything else economic related has scaled up as well.

There isn’t any inherent scaling problem with WoW’s numbers getting absurdly large. The only real issue is comprehension when you’re looking at a rogue doing 240,000 dps to a boss a billion health. But consider that we aren’t that far away from character levels themselves being in the triple digits.

To fix the issue, we would have to go back and have level 1 characters do less than 1 point of damage, which would be pretty weird. Or we could use some kind of metric system where the last few zeros just get lopped off after a certain point. We joke about breastplates with megastamina and megadamage and megadps.  (Source)

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